THE SMALL TABLE CLUB
Meldsmith
A place for every tile.
FIRST STEPS
Empty your rack. Keep every table tile in a valid run or group.
The shared table
Rearrange freely · check when readyYour rack
The art of making room
Tap one or more tiles anywhere, then choose “Move here” on a row or create a new row. Selected tiles have a dark outline and a check mark. You can temporarily break a row while you work.
RUN
At least three consecutive numbers of one colour: Coral 3 · 4 · 5. No gaps, duplicates or 13-to-1 wrap.
GROUP
Three or four copies of one number in different colours: Coral 7 · Ocean 7 · Moss 7.
Win by moving every rack tile onto the table and making every occupied row valid. All original table tiles must stay in play. These are mid-turn, no-joker rearrangement puzzles, with no opening-meld threshold. The game automatically sorts rows; tile order does not matter. Undo and reset are free. Hints mark a completion assisted. Use Tab and Enter or Space to play by keyboard. Progress stays on this device.
Independent Rummikub-inspired workshop. Rules concept by Ephraim Hertzano. No association with the commercial game. Candidate enumeration ported from mjpieters/rummikub-solver; original exact-cover search, puzzles and interface. MIT license · Upstream rules reference · Browser rules source.